Recommended tools
From eTwinning
platform:
In October
Arjana Blazic from Croatia and Bart Verswijvel from
Belgium were hosts in the learning event Agumented eTwinning Reality. As they explain:
“Augmented reality means that the user watches a real
scene or image which is augmented or enhanced by the computer with additional
information. The information added to the scene or image can be textual,
graphical, aural or visual. As opposed to virtual reality where the user
is fully immersed into the virtual environment, in augmented reality the user
is fully aware of the real world and is part of it. The virtual images that the
user sees or sounds that he can hear are combined with his real view of the environment
and it is this fusion of virtual and real that creates augmented reality.”
Until
recently the virtual and real world were separated. Nowadays, as more and more
people use social networks where they communicate with people who can
physically be close to them or very far from them, along with the improvement
and the widespread use of mobile technologies, the boundaries between the real
and the virtual world are not so strict any more.
Augmented
reality bridges these two worlds and creates a reality that is enhanced or
augmented. Some researchers define augumented reality as a system that has the
following characteristics:
-
a combination of virtual and real worlds
- real-time interaction
- 3D registration of virtual and real objects.(…)
- real-time interaction
- 3D registration of virtual and real objects.(…)
You
might think that you haven't use AR in your teaching, but if you have used QR
codes then you already have a basic idea how AR functions. While QR codes act
as hyperlinks to information or data, AR goes a step further and makes the user
interact with the information and data or manipulate it.
AR
can be used in education in two different ways: so that educators use already
developed AR materials, or they can encourage their students to design their
own AR learning experiences. The latter is certainly more demanding and
time-consuming, but its benefits by far outweigh its drawbacks. By learning by
doing students will develop their higher-order thinking skills, they will learn
how to solve problems, how to think critically, how to create their own
learning experiences and how to evaluate their own and their peers' work.
Creating an AR product is challenging and can be messy, but it is worth it,
because during their work on a new unique product students will experience a
new rewarding learning opportunity.
Augmented eTwinning Reality
In this learning event the participants will learn how to make their
teaching and learning practices interactive and connected to the real-world
environment. They will learn how to enhance standard educational material with
augmented reality applications that will motivate students to become actively
engaged in the learning process and enable them to discover new ways of
interactive learning and create their own augmented learning material. Special
emphasis will be put on the implementation of outdoor learning in combination
with art and the media. Twitter will be used throughout the learning event. The
teachers will have the opportunity to try out the activities with their
students and implement them in their eTwinning projects.
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